A few days ago, Naughty Dog posted ten new jobs on LinkedIn. It looks nothing unusual: the studio is constantly expanding its staff of specialists, however, one post stands out among others.
For some reason, the team of The Last of Us: Part II developers needed a person for the position of a graphics programmer, the requirements for which require experience with DirectX 12, Vulkan and other APIs, as well as a thorough understanding of the architecture of modern AMD and NVIDIA GPUs. The mention of AMD architecture is understandable (PS4, like the future-coming PS5, is built on “red hardware”), but everything else is not associated with the Sony’s platform in any way: the console does not support the Vulkan API and especially DirectX 12, and NVIDIA developments in the console sector currently only used by Nintendo for Switch. Another requirement for the applicant is the ability to program both for consoles and PC.
This is not to say that The Last of Us: Part II will come out with a 100% guarantee on a PC, but how does a specialist with knowledge of NVIDIA graphics architectures relate to a console based on AMD hardware platform? Other vacancies do not contain anything like that.
Officially, The Last of Us: Part II is currently considered as the exclusive for PlayStation 4. The game will be released on May 29th in 2020.