The organizers of the Game Developers Conference 2020 found that only 6% of developers are fully satisfied with the current revenue distribution system on Steam marketplace. Previously, the company adjusted the rules a bit and began to keep a smaller percentage of game sales that reached a certain level of revenue ($10 million – 25%, 20 million – 20%), but not every game can earn so much, as a result of which many content creators continue give the store 30% of revenue.
According to a Game Developers Conference 2020 survey, more than half of developers believe that Valve should keep no more than 15%. And not after the game has earned millions, but from the very first day.
“We would like to have changes in regard of Steam revenue shares. Not every game can earn millions, but Valve still takes 30% of the income from such developers. This is unfair,” – one of the respondents said.
- 7% of developers said that the most appropriate option would be to give Valve only 5% of game sales revenue.
- 21% of developers consider the most reasonable option with 10% deductions.
- 25% of developers consider a commission of 15% to be justified.
- 17% of developers would be happy with the 20% option.
- 6% of developers are completely satisfied with the current rules, where 30% of revenue is taken from them.
- Another 3% of respondents consider the normal option to give Valve 25%.
- 1% of content creators are willing to give Valve even more than 30%.
- 20% found it difficult to answer the question.
- 4,000 professionals participated in the survey.